

vrscene with V-Ray Standalone.ĭebug – W hen enabled, debug messages are logged in Blender's System Console. It can then be executed to run the exported. Generate Run File – When enabled, an OS specific file (.bat/.sh) is created. vrscene is automatically rendered with V-Ray Standalone. blend file name.Īutorun – When enabled, the exported. Unique Filename – If true, the exported vrscene is named using the current. Separate Files – When enabled, different types of plugins are exported to different files (nodes, materials, textures, lights, camera, geometry, environment and general). blend file.Ĭustom Directory – Uses a user-defined directory. Scene File Directory – Uses the directory containing the currently open. Global TMP directory – Uses the default temp folder of the OS. This format is fastest and produces the smallest files.ĭirectory – Specifies the directory where the render is saved. Slower than ZIP, and faster than Plain Text. Please note that this format slows down exports considerably and produces larger files. When disabled, all interface items are listed one after the other in one single rollout.įormat – Selects the format of the exported. Group Render Panels – When enabled, displays the interface in separate Render/Globals/GI/Sampler/System tabs. Show VFB in Batch – Shows the VFB when batch rendering.įrame Stamp – Turns the VFB frame stamp on and off.Ĭlose On Stop – When enbaled, the VFB automatically closes after the render finishes.

Show VFB – When enabled, the VFB opens up upon rendering. Object – Exports UVWGenObject for unpammed textures Mapping – Selects the type of mapping that is exported for unmapped textures.Ĭhannel – Exports UVWGenChannel for unmapped texturesīox – Exports UVWGenProjection for unmapped textures This reduces the size of the e xported file, as well as the export time.Ĭalculate instancer velocity – Used to calculate the particles velocity when using motion blur.ĭef. Subsurf To OpenSubdiv – When enabled, objects with Subdivision Surface modifiers are exported as non-modified (non-subdivided) and are subdivided using OpenSubdiv at render time instead.

Type – Selects the back-end renderer that is used to export and render the scene.Įxport Smoke – Enables the export of smoke.Įxport Hair – Enables the export of hair.
